

To compensate for your boost in firepower, all enemies in Crisis Zone are now equipped with full body armor. Spraying an area with gunfire might give you a rush, but it isn't always effective better to focus your fire on single targets. Your weapon has a magazine capacity of 40 rounds, but be careful though-40 rounds can go mighty quick. Gone are the days of wimpy pistols in the heat of battle.

The first immediate difference is that this time around, your standard weapon is a fully automatic assault rifle. Shoot your onscreen enemies before they get the chance to squeeze off a shot on you.Ĭrisis Zone has three major points of departure from previous Time Crisis titles.

While none of the characters from previous Crisis games ever carry over to their sequels, the goal of the series remains the same. Further investigation has revealed that URDA plans to destroy London with a meltdown if the authorities refuse to cave into their demands.Īs one of the five elite members in the STF assault group, your job is to infiltrate and avert a potential global disaster. It's been recently discovered that the terrorist group URDA is developing an underground nuclear reactor beneath the mall. The "crisis zone" in question is Garland Square, a megamall complex just outside of London. For Crisis Zone, Namco aimed to simulate the power of a machine gun and in typical Namco fashion, they've taken a sub-genre and refined Crisis Zone to be one of the most exhilarating shooting games ever. Namco's latest wonder, Crisis Zone, is not only a marvel of software engineering, but quite possibly a final hurrah for System 23 (which also housed Time Crisis 2). With their System 11 board, Namco singlehandedly dominated both arcades and consoles they gave coin operators an affordable (and profitable) alternative to Sega's high-end Model 2 games, while ensuring that home conversions on the PlayStation were flawless and identical. And to their credit, Namco was first with the notion that arcade and consumer development should reach a perfect compromise so both parties benefit.

Their biggest arcade titles have consistently upped the ante on existing genres-everything from driving, riding, fighting to shooting, skiing, dancing, you name it. Namco has always been about refining rather than defining.
